Open-World game design hundreds of times larger than Metal Gear Solid V: Ground Zeroes allowing players ultimate freedom on how to approach missions and overall game progression.
A new engine was developed exclusively for Metal Gear Solid 5. Created within Konami, the Fox Engine was custom-designed to facilitate a large, sectional and team-based approach to the development of a detailed open world offering an unprecedented level of detail.
Development powerhouse, Kojima Productions, continues forth the 'METAL GEAR SOLID V Experience' with the latest chapter, METAL GEAR SOLID V: The Phantom Pain. Ushering in a new era for the franchise with cutting-edge technology powered by the Fox Engine, MGSV: The Phantom Pain will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
The Soviet invasion of Afghanistan has brought a new edge to the Cold War, and in 1984, a one-eyed man with a prosthetic arm appears in the country. Those who know him call him Snake; the legendary mercenary who was once swept from the stage of history and left in a coma by American private intelligence network Cipher. Snake is accompanied by Ocelot, an old friend who saved him from attack when he finally awoke. Now, Snake's former partner Kazuhira Miller is being held by the Soviet forces in Afghanistan. Snake must undertake a solo mission to rescue Miller and prove to the world that the legendary mercenary is not dead and gone. That first step will lead to a path of vengeance against the very Cipher that slaughtered so many of Snake's men, and to a battle that will embroil the whole world...What started in Ground Zeroes... must finish with "V"
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