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Final Fantasy XIV: Heavensward

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$79.99
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Note: This game requires an ongoing subscription to play

  • Increased level cap from 50 to 60
  • 3 New Jobs:
    • Dark Knight: Tank - Wields a two-handed greatsword and the power of darkness to deal damage to their foes
    • Astrologian: Healer - Tap the power of the stars to cast potent healing magicks, while drawing energies from constellation-based divining cards to support your party.
    • Machinist: DPS - Deal damage from afar using a combination of firearms enhanced with various attachments, and mechanical turrets deployed on the battlefield.
  • New Race: The Au Ra
  • New City-State: Ishgard
  • New Primals Bismarck and Ravana
  • Flying Mounts!

Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of the Light has been forced to flee North. Though granted shelter by Lord Haurchefant, our heroes must press on to ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons? come what may, they must not falter, lest the light of hope be forever extinguished.

Key Characters:

  • Ysayle: better know as Iceheart, Ysayle stands as leader of the heretics-those who have pledged their allegiance to the dragons. Denouncing the teachings of the Holy See, she means to put an end to the Dragonsong war.

  • Aymeric: a man of Ishgard, and Lord Commander of the Temple Knights. though not of noble birth, by virue od his countless accomplishments,he rose in rank and achieved his current station.. as the war against dragonkind rage on, he risk life and limb to protect his people.

  • Count Edmont De Fortemps: Lord of the House Fortemps, one of ishgard's foremostnoble famillies. unlike his insular peers, Count Edmont is quite welcoming of foreigners, willing to aid those with just intentions.

  • Estinien: The current Azure Dragoon, and mightiest hero of Ishgard. Bearer of the Eye, an ancient relic plucked from the great wyrm Nidhogg, he wields the powerof dragons. Long absent from his post, he has returned to the Ishgard to drive back the ancient enemy of his people.

  • Archbishop Thordan VII: As the spiritual leader of the recdclusive nation of Ishgard, he is an unquestionable object of veneration. he also holds the highest seat of political authority in the Holy See.

New Jobs

Dark Knight
The Pious Ishgadian clergy guide the flock, and the devout Knights protect the weak. Yet even the succumb to the darkest of temptations. Non dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then ,defends the feeble from the transgressions of those meant to guide and protect them?

Astrologian
Ever has man coveted knowedge, and none more so than that his fate. Thus did he labor to master the skill of foresight - but initial efforts bore little fruit. That is until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of sharlayan saw fit to not read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was Astomancy born - a new form of magick which grants its user power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smile upon these masters of arcana.

Machinist
The war with the dravania rages on, brutal and unrelenting. with no end in sight, the Holy See grows desperate. as her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. great cannons and ballistae now line the city walls, plucking dragons from the sky. Following the example of Cid Garlond, who has demonstrated the potency of magitek, the skysteel manufactory works tirelessly on the development of advanced armaments. as new class of champion arises to wield them - the Machinist

New Race

Au Ra
The curved horns and the beautifully patterned scales of the Au Ra oft give rise to the speculation thed this Hyur-like race native to the Far Eastern Continent of the othard are, in fac t, the progeny of tdragons. This however, has been long disputed, with scholars citing several decidedly dissimilar roots - the first and formost being the enhanced hears and spatial recognition granted by an Au Ra's cranial projections (traits not attibuted to draconian horns), and the second being the gross disproportion in body mass between Auri males and females (again, a trait widely unseen in dragons).

  • Xaela
    Auri creation myth tells of a Dawn Father and a Dusk Mother whom for all Au Ra are descended. The Xaela belive thier veins to run thick with the blood of of the former - thier brilliant white scales and iron wills serving as proof of theis divine lineage. Unlike their sister clan, the Raen, who lead solitary lives hidden behind the savage peaks of the othard's eastern reaches, the Xeala are the free spirits who roam the vast western steppe in the close-knit tribes hunting, gathering, and warring as their ancestors have for countless generations.
  • Raen
    Auri creation myth tells of a Dawn Father and a Dusk Mother whom for all Au Ra are descended. The raen belive thier veins to run thick with the blood of of the former - thier brilliant white scales and iron wills serving as proof of theis divine lineage. Unlike their sister clan, the Xaela, who bloody the land with thier endless tribal conflict, the raen have embraced a life of tranquility and solitude, longe abandoning the nomadic lifestyle of their ancestors to settle the deep valleys Othard's mountainous eastern reaches. Only on the rare occasions one will emerge from the valley mists to seek adventure in the realms afar.

New Areas

Ishgard
In the central region of Abalathia's Spine, that great mountain range the spans Aldenard from the east to west, can be found the Forbidding highlands of Corthas and the Holy See of Isgard. the archbishop of the church , while leading his people in the teachings of Halone, the fury, rules also as the nation's sovereign. Ishgard's formidable army of the Knights wages constant battle against its mortal enemies, the dragons. faced with ever more aggressive attacks from it's serpntint foes as well as an unprecedented spel of bitter cold, the theocracy's days are dark indeed. matters have grown so grave as to prompt the archbishop and his advisors to consider throwing open the heretofore sealed gates of Ishgard and calling for outside aid.

Dravania
To the west of Abalathia's Spine lies the rugged, mountainous region of Dravania. as it's name implies, these lands are styled after the dragon kin who call her forelands home, long feared by the people of Ishgard. the hinterlands to the south bask in the beauty of the thalisak river and fields of evergreen. they once played host to the great seat of knowledge, Sharlayan. but alas, she was abandoned in the exodus fifteen years prior. Left to the wildlive roaming her once proud estates, she is resigned to slowly fade into memory.

Abalathia
Nested in the mountains sits the sea of clouds. the water and wind-aspected energies of the surrounding area create a perpetual mist reminiscent of clouds, thus making the location true to it's name. these same energies can be attributed to floating islands within its mist-shrouded borders. the unique climate conditions of these islands have given rise to heretofore unseen animal life and with the avent of airship technology, Ishgard has slowly expanded into this brave new frontier.

Note: This game requires an ongoing subscription to play

  • Increased level cap from 50 to 60
  • 3 New Jobs:
    • Dark Knight: Tank - Wields a two-handed greatsword and the power of darkness to deal damage to their foes
    • Astrologian: Healer - Tap the power of the stars to cast potent healing magicks, while drawing energies from constellation-based divining cards to support your party.
    • Machinist: DPS - Deal damage from afar using a combination of firearms enhanced with various attachments, and mechanical turrets deployed on the battlefield.
  • New Race: The Au Ra
  • New City-State: Ishgard
  • New Primals Bismarck and Ravana
  • Flying Mounts!

Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of the Light has been forced to flee North. Though granted shelter by Lord Haurchefant, our heroes must press on to ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons? come what may, they must not falter, lest the light of hope be forever extinguished.

Key Characters:

  • Ysayle: better know as Iceheart, Ysayle stands as leader of the heretics-those who have pledged their allegiance to the dragons. Denouncing the teachings of the Holy See, she means to put an end to the Dragonsong war.

  • Aymeric: a man of Ishgard, and Lord Commander of the Temple Knights. though not of noble birth, by virue od his countless accomplishments,he rose in rank and achieved his current station.. as the war against dragonkind rage on, he risk life and limb to protect his people.

  • Count Edmont De Fortemps: Lord of the House Fortemps, one of ishgard's foremostnoble famillies. unlike his insular peers, Count Edmont is quite welcoming of foreigners, willing to aid those with just intentions.

  • Estinien: The current Azure Dragoon, and mightiest hero of Ishgard. Bearer of the Eye, an ancient relic plucked from the great wyrm Nidhogg, he wields the powerof dragons. Long absent from his post, he has returned to the Ishgard to drive back the ancient enemy of his people.

  • Archbishop Thordan VII: As the spiritual leader of the recdclusive nation of Ishgard, he is an unquestionable object of veneration. he also holds the highest seat of political authority in the Holy See.

New Jobs

Dark Knight
The Pious Ishgadian clergy guide the flock, and the devout Knights protect the weak. Yet even the succumb to the darkest of temptations. Non dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then ,defends the feeble from the transgressions of those meant to guide and protect them?

Astrologian
Ever has man coveted knowedge, and none more so than that his fate. Thus did he labor to master the skill of foresight - but initial efforts bore little fruit. That is until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of sharlayan saw fit to not read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was Astomancy born - a new form of magick which grants its user power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smile upon these masters of arcana.

Machinist
The war with the dravania rages on, brutal and unrelenting. with no end in sight, the Holy See grows desperate. as her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. great cannons and ballistae now line the city walls, plucking dragons from the sky. Following the example of Cid Garlond, who has demonstrated the potency of magitek, the skysteel manufactory works tirelessly on the development of advanced armaments. as new class of champion arises to wield them - the Machinist

New Race

Au Ra
The curved horns and the beautifully patterned scales of the Au Ra oft give rise to the speculation thed this Hyur-like race native to the Far Eastern Continent of the othard are, in fac t, the progeny of dragons. This however, has been long disputed, with scholars citing several decidedly dissimilar roots - the first and formost being the enhanced hears and spatial recognition granted by an Au Ra's cranial projections (traits not attibuted to draconian horns), and the second being the gross disproportion in body mass between Auri males and females (again, a trait widely unseen in dragons).

  • Xaela
    Auri creation myth tells of a Dawn Father and a Dusk Mother whom for all Au Ra are descended. The Xaela belive thier veins to run thick with the blood of of the former - thier brilliant white scales and iron wills serving as proof of theis divine lineage. Unlike their sister clan, the Raen, who lead solitary lives hidden behind the savage peaks of the othard's eastern reaches, the Xeala are the free spirits who roam the vast western steppe in the close-knit tribes hunting, gathering, and warring as their ancestors have for countless generations.
  • Raen
    Auri creation myth tells of a Dawn Father and a Dusk Mother whom for all Au Ra are descended. The raen belive thier veins to run thick with the blood of of the former - thier brilliant white scales and iron wills serving as proof of theis divine lineage. Unlike their sister clan, the Xaela, who bloody the land with thier endless tribal conflict, the raen have embraced a life of tranquility and solitude, longe abandoning the nomadic lifestyle of their ancestors to settle the deep valleys Othard's mountainous eastern reaches. Only on the rare occasions one will emerge from the valley mists to seek adventure in the realms afar.

New Areas

Ishgard
In the central region of Abalathia's Spine, that great mountain range the spans Aldenard from the east to west, can be found the Forbidding highlands of Corthas and the Holy See of Isgard. the archbishop of the church , while leading his people in the teachings of Halone, the fury, rules also as the nation's sovereign. Ishgard's formidable army of the Knights wages constant battle against its mortal enemies, the dragons. faced with ever more aggressive attacks from it's serpntint foes as well as an unprecedented spel of bitter cold, the theocracy's days are dark indeed. matters have grown so grave as to prompt the archbishop and his advisors to consider throwing open the heretofore sealed gates of Ishgard and calling for outside aid.

Dravania
To the west of Abalathia's Spine lies the rugged, mountainous region of Dravania. as it's name implies, these lands are styled after the dragon kin who call her forelands home, long feared by the people of Ishgard. the hinterlands to the south bask in the beauty of the thalisak river and fields of evergreen. they once played host to the great seat of knowledge, Sharlayan. but alas, she was abandoned in the exodus fifteen years prior. Left to the wildlive roaming her once proud estates, she is resigned to slowly fade into memory.

Abalathia
Nested in the mountains sits the sea of clouds. the water and wind-aspected energies of the surrounding area create a perpetual mist reminiscent of clouds, thus making the location true to it's name. these same energies can be attributed to floating islands within its mist-shrouded borders. the unique climate conditions of these islands have given rise to heretofore unseen animal life and with the avent of airship technology, Ishgard has slowly expanded into this brave new frontier.